Steam Early Access Is Live - What's Coming Next?
11Mar

Steam Early Access Is Live - What's Coming Next?

Thanks so much for the support, but now we're looking forward

This weekend was certainly a hectic one. Our game launched a good seven hours before it was scheduled to go live on Steam Early access, and as a result we all woke up to an influx of requests and tasks that needed to be completed. We got there in the end, but it was certainly a surprising start to our day.

First of all, a huge thanks to everyone who has supported the game over the weekend. All the tweets that went out, all the live streams, and all those great YouTube videos were not only a huge boost to our morale during such a busy time, but they also provided a great wealth of important feedback.

It's been fantastic to see so many of you sending bugs and ideas our way via the community hub, and the Steam forums. Not only have we been responding to everything we can, but Paul has already thrown a bunch of your requests into his active development task list. You can check the progress via the Trello board.

Which leads us to the next question many of you have been asking - what's coming next? Our first point of call is to release an update incorporating as much of your feedback as possible. Paul and Christian are working on that as we speak, and as soon as we have a feature complete list, we'll share that info with you.

Then Christian is off to GDC where he'll be showcasing the game. When he returns from the trip, it will be all hands on deck towards our first major update. You'll also get to vote on what features that update will entail, which should start taking place in the next two or three weeks.

From that moment on we're aiming to release new courses regularly for testing, and your feedback during that phase will be invaluable when it comes to finding a balance between fun and torture.

So for now, keep the feedback flowing in, tell your family, friends and even enemies about the games, and we'll see you on the leaderboards!

Posted 11/03/2014 by Hellerphant

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